![]() ![]() Part of the need for these complications is that Unity handles every aspect of the game development process. Users have to navigate large numbers of menus and tool sets, but once you get a feel for the underlying principles, navigating the work environment is a fairly simple affair. While the interface for Unity may seem byzantine at first, it's a far cry from the more complicated engines that preceded it. C# is well regarded for its speed and versatility, and Unity allows developers with understanding of the language to integrate more advanced code into their software and know it will work natively without having to worry about bugs or unintended consequences. But it also scales up to the demands of the user. Through the use of basic triggers and a drag and drop structure, Unity makes workflow a breeze. Unity takes much of the deeper level functions that once required a strong understanding of multiple programming languages and converted them into a visual interface built on simple building blocks. Indie developers praise Unity for its role in democratizing the development process, and it's a hard notion to discount. Over the course of 10 years, Unity has built on its intuitive and expansive design, managing to retain its relevance and define how modern games are constructed. ![]() It managed to bridge the gap between the highly functional but highly complicated engines used to develop major releases and the more limited engines that allowed novices to create functioning but simplistic games for release. Regardless, it's become one of the premier game engines for development teams of any size and education. Overall Opinion: It's hard to say whether Unity was luckily timed with the explosion of the indie game market or if it was a large factor in facilitating the boom. ![]()
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